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Author Topic: What yoyo is right for my level?  (Read 14258 times)
lilithbunny
Trade Count: (22)
The Nation


Tethered Gyroscopist


What yoyo is right for my level?
« on: June 26, 2008, 08:43:19 PM »

Since yoyoers of all skill levels look to these forums for shopping advice, I thought it might be helpful to break down the skill level descriptions into something that makes more sense than descriptors like “beginner, intermediate, etc.”  Both yo-yoing and yoyo technology have come a long way in recent years, and so the understanding of skill level has changed. Let’s face it, there are lots of different levels of “beginner” now. In this regard, I am attempting to provide a more concrete way of determining current skill level along with some of the most popular recommendations for equipment for each level.

For explanations and demonstrations of the different tricks and trick levels mentioned, please go to:
http://www.mastermagic.net/Tricks.html
or
http://www.expertvillage.com/information_601_toys.htm


Player Levels 0 -10

Level 0: Has never thrown a yoyo before or isn’t sure about the “correct” way to throw a yoyo. “I’ve tried yo-yoing but couldn’t get it to come back up.”

Recommendations: An “automatic return” yoyo like the Yomega Brain or Duncan Pulse are good choices since they are inexpensive and designed to help “teach” proper throwing technique.

Level 1: This player knows how to tie a slip knot around their finger and proper “power throw” technique. They can get the yoyo to come back up and can catch it most of the time.

Recommendations: The automatic return yoyos are still a good choice, but this player would do well with a good ball-bearing yoyo, too. Reliable, simple yoyos like the YoYoFactory FAST 201 and YoYoJam ProJam are always good choices. The YoYoFactory Velocity would also be good, but I wouldn’t give it to young kids (about 8 or younger) since it has dials on the sides that might confuse them.


NOTE: Since the string that comes with the yoyo doesn’t last forever, it’s a good idea to BUY SOME EXTRA YOYO STRING!! Most players change the string after every few hours of solid play, so get a 100 pack if you’re going to be practicing a lot. Most players prefer 100% polyester or 50/50 poly/cotton since it is stronger and more durable than cotton.

Level 2-3: This player has mastered the “up and down” of yo-yoing and can now throw a good “sleeper” that can last at least several seconds.  The level 3 player is starting to do some basic sleeper-based tricks like “Eiffel Tower” or “Walk the Dog” and “Around the World” consistently.

Recommendations: The FAST 201 and ProJam are still good choices for this player, but they may soon “outgrow” it if they are a fast learner. Look for dependable yoyos that need little maintenance but are adaptable to higher levels of play. The YoYoFactory Velocity is still a great option since it is adjustable; another favorite is the YoYoJam Lyn Fury or Kickside, since they have a good shape for learning tricks and their o-rings can be easily swapped out for higher levels of play.

Level 4-5: This player can do most of the “classic” yoyo tricks like “Rock the Baby” and “Braintwister” easily, and can throw a hard, straight sleeper that spins for a long time. The level 5 player has crossed the biggest hurdle, and can do the basic mounts: Split Bottom Mount, Trapeze and (maybe) Double-or-Nothing.

Recommendations:  This player is on the verge of taking a big step up in play style and so it’s a good idea to get a yoyo that is adaptable. The Velocity, Lyn Fury and Kickside are still great choices for this player. They require more maintenance, but yoyos that use sticker response grow well with the player. The Duncan Freehand Zero (which almost everyone loves) and the Duncan Flying Squirrel are both great for learning more advanced string tricks. For those players willing to spend more for higher performance, the YoYoJam Hitman and X-Convict are much like the Lyn Fury and Kickside, but have metal rims for better spin.

NOTE: The next step after this is learning complicated string tricks and you want long spin times for that. YoYoJam Thin Lube is a good thing to buy now; it makes bearings spin faster and longer. If you get a sticker-response yoyo like the Freehand Zero, you’ll need extra stickers since they wear out eventually. For the Freehand Zero and Flying Squirrel, Kentaro Pads and Thin Dif Pads are popular, and last MUCH longer than Duncan’s brand of Friction Stickers. Get a selection of different pads and try them out to find the combination you like best.

Level 6-7: This player has mastered the basic mounts and is learning to do complicated string tricks that take a long series of steps to complete like McBride Coaster and Buddha’s Revenge. This is the time that many players learn the tricks that utilize specialized movements like Boingy-Boingy and Eli Hops. The level 7 player has learned how to Bind (a trick done to return a yoyo that won't come back with a tug) and is now ready to graduate from the “Old School” tricks and learn the “New School” unresponsive style of play. (Whee!)

Recommendations for Level 6: It’s fine to stick with what you’ve got, but if you want to upgrade, a metal-rimmed YoYoJam like the Hitman, X-convict or Dark Magic has the long spin times and responsiveness (comes back with a tug) that you want. If you want to keep playing responsive, a drop or two of YoYoJam Thick Lube or Yomega Brain Lube in the bearing will do the trick if your yoyo stops coming back up.

Recommendations for level 7: If you have an adaptable yoyo (Aren’t you glad you got one? ), you can use thin lube on the bearing (with or without cleaning the bearing first) and change the response system to make your yoyo a great unresponsive player. If you have an o-ring response yoyo: for those who don’t mind messing with goo, flowable silicone is great, but silicone o-rings and Any O-pads are definitely easier to put in. For flush-mount sticker yoyos (like the Freehand Zero and Flying Squirrel), a pair of Chu Pads, a single Kentaro pad or a single Dif pad all work pretty well for an unresponsive setup.


NOTE: A pair of shims or larger spacers will make the gap of your yoyo larger, making it easier to layer lots of string in the gap during complex tricks.

Level 8: This player is comfortable with front and side style binding and is working on “Expert” tricks like Cold Fusion, which require accuracy and powerful throws. This player is ready to learn “New School” tricks like whips, grinds and slacks, which are MUCH easier to learn on an unresponsive yoyo.

Recommendations: An unresponsive setup plastic or metal-rimmed yoyo works really well. However, if you have the extra cash, go ahead and treat yourself… you deserve a metal yoyo. A metal yoyo won’t make you a better player, but they play really nicely and they’re awfully pretty. There’s a plethora of good metal yoyos out there, and there are new ones coming out all the time. When asking for recommendations, keep in mind what kind of yoyos you’ve liked in the past (size, weight, play speed, response system, etc) or try to find players near you and ask to try theirs. Some companies, like YoYoFactory and Dif-E-Yo have great reputations and it’s hard to go wrong with any of their most popular models: the 888, G5, Cross Bones, and Tank.

Level 9: These players are working on the well-known and very complicated “Master” tricks, developing combos and may even be inventing tricks of their own.

Recommendations: At this point, the player probably has a very good idea of what they do and do not like in a yoyo. I wouldn’t advise giving this player a gift of a yoyo without consulting them first.

Level 10: This player most likely has at least one trick named after them and a few awards under their belt. These players don’t do “tricks” really, but instead throw string around in mind-boggling ways that defy the laws of geometry.

Recommendations: Having achieved a sort of “Yoyoing Nirvana” these players are able to transcend the natural limitations of any yoyo they use.



***Disclaimer: This whole post only refers to the most common style of play, know as "string trick" or "1a style." Other styles of play have very different skills to master and have different equipment needs.


::: Please let me know if any of this is wildly erroneous or is missing information. Thanks! :::
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yoyofactoryben
Trade Count: (4)
The Nation


Re: What yoyo is right for my level?
« Reply #1 on: June 26, 2008, 08:48:47 PM »

Velocity, SpeedDial, 401sd

The right yo-yos for any skill level. Afro
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JeremyG
Keep it real
Trade Count: (14)
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Formerly Known as wesnaw56


Re: What yoyo is right for my level?
« Reply #2 on: June 26, 2008, 09:55:39 PM »

Velocity, SpeedDial, 401sd

The right yo-yos for any skill level. Afro
so true, so true
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www.youtube.com/wesnaw56 <--Newer stuff on this channel
ikelace
Trade Count: (2)
The Nation



Re: What yoyo is right for my level?
« Reply #3 on: June 30, 2008, 04:26:42 PM »

nice guide.

apperently, im level 8-9 =D

also, i think  you should make allitle bigger section about how the real best yo-yo is the one that fits your preferences, because there is no super yo-yo.

a metal yo-yo might sleep 30+ seconds longer than a plastic one with metal rims, but the metal rimmed one might have a better feal to the player.

i mean heck, i like a ver curvy shape and a small vibe witha nice grinding sound.
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Jacob Deffenbaugh
Trade Count: (58)
The Nation


Re: What yoyo is right for my level?
« Reply #4 on: June 30, 2008, 10:01:51 PM »

Sticky.
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If you have to ask, therein lies your answer.
Zach 6106
Re: What yoyo is right for my level?
« Reply #5 on: June 30, 2008, 10:04:52 PM »

Apparently I'm 9.5  Afro Sticky
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adevange
Trade Count: (6)
The Nation



Re: What yoyo is right for my level?
« Reply #6 on: June 30, 2008, 10:11:31 PM »

What about people that do 2a,3a ,4a or 5a? I think it would be cool if you can incorporate each style skill levels too because many people like myself doesn't just stick to 1a. Just a recommendation for an awesome idea. Definitely make this a sticky. BTW it looks like I am a level 9. Afro
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350whp & 400wtq WRX STi FTW
pablopenguin24
Team SpinStar
Trade Count: (23)
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Team SpinStar


WWW
Re: What yoyo is right for my level?
« Reply #7 on: July 02, 2008, 04:49:34 PM »

yeah, i think im a 10  Afro
my tricks blow my friends away(dont yoyo)
and i have gotten compliments on my tricks from several people(who yoyo)
and they say im creative with my style  Afro
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yotrenyo
Trade Count: (9)
The Nation



WWW
Re: What yoyo is right for my level?
« Reply #8 on: July 02, 2008, 04:55:41 PM »

i would say ima 8.5-9.5
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culaternow
Re: What yoyo is right for my level?
« Reply #9 on: July 02, 2008, 04:56:48 PM »

9
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adevange
Trade Count: (6)
The Nation



Re: What yoyo is right for my level?
« Reply #10 on: July 02, 2008, 04:57:24 PM »

i would say ima 8.5-9.5

So average it out and your a 9.  Grin
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YoBemis
(\/) (ಠ,,,ಠ) (\/)
Your friendly Admin!
Trade Count: (28)
The Nation
*

Here's to life!


WWW
Re: What yoyo is right for my level?
« Reply #11 on: July 02, 2008, 05:02:08 PM »

For all you sticky crazed maniacs, I updated a real sticky.   tongue

http://www.yoyonation.com/talk/index.php/topic,6843.0.html

-Bemis   Grin
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(6:02:44 PM) YoBemis: If love conquers all and I love yoyoing, does that mean that one day I will be a good yoyoer?
(6:02:54 PM) FNG: no.
(6:02:58 PM) YoBemis: DAMN
ConteroFrog
Trade Count: (5)
The Nation



Re: What yoyo is right for my level?
« Reply #12 on: July 02, 2008, 05:16:45 PM »

What? No project recommendation for Level eight metals? Oversight.
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Go throw a yo! coolsmiley
yozilla
Trade Count: (21)
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Re: What yoyo is right for my level?
« Reply #13 on: July 03, 2008, 02:13:53 PM »

I'm a grand master wizard level 72!
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yotrenyo
Trade Count: (9)
The Nation



WWW
Re: What yoyo is right for my level?
« Reply #14 on: July 03, 2008, 02:14:57 PM »

I'm a grand master wizard level 72!
grand Master Wizards don't have levels!
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Michael17x
Trade Count: (35)
The Nation



Re: What yoyo is right for my level?
« Reply #15 on: July 03, 2008, 03:56:27 PM »

level 8 represent fo sho.
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danielesin
Trade Count: (0)
The Nation


Re: What yoyo is right for my level?
« Reply #16 on: July 10, 2008, 09:52:12 PM »

I have a question, I'm a level 5-6 and I'm trying to buy a new yo-yo ever since mine broke last year. It says Freehand Zero are pretty good for that level but I'm looking at a Shinwoo Phanton which is very similar to the Freehand Zero and I was wondering would the SP be good for my level?

And also is there like a topic that tells you all the yo-yo lingos means? I haven't played for so long that I don't know any of these words like "a verstile yo-yo," and all these play styles like, "1A, 3A."

Thanks a lot,


   ~Daniel Sin
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roy1121332
Trade Count: (1)
The Nation


my real name is Jonathan =P


Re: What yoyo is right for my level?
« Reply #17 on: July 10, 2008, 10:01:55 PM »

i'm 9.55555.

1a= string tricks
2a= looping
3a=one 1a yoyo in each hand
4a= offstring
5a=counterwieght

Main Entry: ver·sa·tile   
Pronunciation: \ˈvər-sə-təl, especially British -ˌtī(-ə)l\
Function: adjective
Etymology: French or Latin; French, from Latin versatilis turning easily, from versare to turn, frequentative of vertere
Date: 1605
1: changing or fluctuating readily : variable <a versatile disposition>
2: embracing a variety of subjects, fields, or skills; also : turning with ease from one thing to another

a verstile yoyo would be entry numba 2. Smiley
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Dizzo
I am a kwyjibo
Trade Count: (194)
The Nation


c22 ftw !!!!!!!!!


Re: What yoyo is right for my level?
« Reply #18 on: July 10, 2008, 10:07:03 PM »

well done  Afro
one day I will be a level 10. do the dizzo
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alexlove23726
Trade Count: (12)
The Nation


Team OneDrop - Team Gator Floss


WWW
Re: What yoyo is right for my level?
« Reply #19 on: July 10, 2008, 10:09:22 PM »

i like the way that was written.

i would say i am a 10 (I am past "website" tricks and making up my own shiz. i have a couple titles under my waist. and i am getting into performing! Smiley)


 -Alex
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